 |
FCollisionQueryTaskData |
Data Store struct used to extend collision-based targeting tasks providing extra data from outside |
|
 |
TargetingSortTask_Base |
A base class that has the basic setup for a sort task. |
|
 |
USimpleTargetingFilterTask |
|
|
 |
USimpleTargetingSelectionTask |
This is a blueprintable TargetingTask class made for filtering out Targets from the results list. |
|
 |
USimpleTargetingSortTask |
This is a blueprintable TargetingTask class made for reordering Targets in the results list. |
|
 |
UTargetingFilterTask_ActorClass |
Copyright Epic Games, Inc. All Rights Reserved. |
|
 |
UTargetingFilterTask_BasicFilterTemplate |
A base class that has a basic setup struct that a majority of filtering tasks will find convenient. |
|
 |
UTargetingFilterTask_SortByDistance |
Simple sorting filter based on the distance to the source actor. |
|
 |
UTargetingSelectionTask_AOE |
Basic AOE based selection task. |
|
 |
UTargetingSelectionTask_SourceActor |
Simple targeting selection task that gets the source actor defined in the targeting source context. |
|
 |
UTargetingSelectionTask_Trace |
Selection task that can perform a synchronous or asynchronous trace (line/sweep) to find all targets up to the first blocking hit (or its end point). |
|
 |
UTargetingSortTask_Base |
|
|
 |
UTargetingTask |
The base object type that all Targeting Tasks will derive from. |
|