Navigation API > API/Plugins > API/Plugins/SubsonicEngine Typed command for the per-device command queue on FSubsonicRelay. Commands are expected to be added on the game thread but can be safely added from other threads. All commands in one game tick are pushed to the audio render thread in a single batch. Name FRelayCommand Type struct Header File /Engine/Plugins/Experimental/Subsonic/Source/SubsonicEngine/Public/StandardEventSubscribers/SubsonicRelay.h Include Path #include "StandardEventSubscribers/SubsonicRelay.h" Syntax struct FRelayCommand Copy full snippetstruct FRelayCommand Enums Public Name Remarks EType Variables Public Name Type Remarks Include Path Unreal Specifiers Params TSharedPtr< FSubsonicParameterStore > StandardEventSubscribers/SubsonicRelay.h Target TSharedPtr< FSubsonicGenerator > StandardEventSubscribers/SubsonicRelay.h Type EType StandardEventSubscribers/SubsonicRelay.h