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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/UStateTreeEditorDataExtension
Description
Handled after the asset had properly compiled its public and internal data. You are allowed to modify the state tree. You should not modify the editor data. It might create an infinite loop.
| Name | HandlePostInternalCompile |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorDataExtension.h |
| Include Path | #include "StateTreeEditorDataExtension.h" |
virtual bool HandlePostInternalCompile
(
const UE::StateTree::Compiler::FPostInternalContext & Context
)