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API > API/Plugins > API/Plugins/StateTreeEditorModule
Extension for the editor data of the state tree asset.
| Name | UStateTreeEditorDataExtension |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorDataExtension.h |
| Include Path | #include "StateTreeEditorDataExtension.h" |
Syntax
UCLASS (Abstract, DefaultToInstanced, EditInlineNew, Within=StateTreeEditorData, MinimalAPI)
class UStateTreeEditorDataExtension : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStateTreeEditorDataExtension
Functions
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
TNonNullPtr< UStateTreeState > State, |
Customize the detail view for the selected state. | StateTreeEditorDataExtension.h | |
virtual bool HandlePostInternalCompile
(
const UE::StateTree::Compiler::FPostInternalContext& Context |
Handled after the asset had properly compiled its public and internal data. | StateTreeEditorDataExtension.h | |
virtual void PreValidate () |
Validates and applies the editor data extension restrictions on the state tree owned by the extension. | StateTreeEditorDataExtension.h | |
virtual void Validate () |
Validates and applies the editor data extension restrictions on the state tree owned by the extension. | StateTreeEditorDataExtension.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeEditorData * GetStateTreeEditorData() |
StateTreeEditorDataExtension.h |