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Run a branch based on an integer index
| Name | FRigVMDispatch_SwitchInt32 |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_Switch.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_Switch.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Switch", Category="Execution", Keywords="Case", NodeColor="0,1,0,1", Pure))
struct FRigVMDispatch_SwitchInt32 : public FRigVMDispatch_SwitchBase
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CoreBase → FRigVMDispatch_SwitchBase → FRigVMDispatch_SwitchInt32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_SwitchInt32() |
RigVMFunctions/RigVMDispatch_Switch.h |
Functions
Public
Public Virtual
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos
(
FRigVMRegistryHandle& InRegistry |
Returns the arguments of the template | RigVMFunctions/RigVMDispatch_Switch.h | |
virtual const TArray< FName > & GetControlFlowBlocks_Impl
(
const FRigVMDispatchContext& InContext, |
RigVMFunctions/RigVMDispatch_Switch.h | ||
| Returns the display name text for an argument. | RigVMFunctions/RigVMDispatch_Switch.h |
Protected Virtual
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes, |
RigVMFunctions/RigVMDispatch_Switch.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_Switch.h | ||
static FName GetCaseDisplayName
(
int32 InIndex |
RigVMFunctions/RigVMDispatch_Switch.h |