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API > API/Plugins > API/Plugins/RigLogicEditor
| Name | UDNAImporter |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAImporter.h |
| Include Path | #include "DNAImporter.h" |
Syntax
UCLASS (BlueprintType)
class UDNAImporter : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDNAImporter
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConvertFromLegacyAssetUserData
(
USkeletalMesh* SkeletalMesh |
Creating a DNA Asset from legacy DNA Asset User Data that should exist on Skeletal Mesh | DNAImporter.h | |
| DNAImporter.h | |||
void ExportDNAWithPrompt
(
UDNA* DNAToExport |
Export DNA asset to choosen folder | DNAImporter.h | |
bool ImportDNAAutomated
(
const FString FileName, |
Importing DNA asset automatically from sent file and SkeletalMesh provided | DNAImporter.h | |
UDNA * ImportDNAWithPrompt
(
TArray< USkeletalMesh* > SkeletalMeshes |
Importing DNA asset with prompt for choosing a DNA file from disk | DNAImporter.h | |
void ReimportDNA
(
UDNA* ReimportDNA |
Reimporting DNA asset provided | DNAImporter.h |