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API > API/Plugins > API/Plugins/RewindDebuggerVLogRuntime
Structure specific to RewindDebugger VLog extension to store the states of the log categories in the session info struct. The struct is stored as a DebuggerSpecificSessionData inside UE::TraceBasedDebuggers::FSessionInfo and get be retrieved using GetDebuggerData
| Name | FVLogExtensionSessionData |
| Type | struct |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLogRuntime/Public/RewindDebuggerVLogRuntimeTypes.h |
| Include Path | #include "RewindDebuggerVLogRuntimeTypes.h" |
Syntax
USTRUCT ()
struct FVLogExtensionSessionData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPendingRefresh | bool | RewindDebuggerVLogRuntimeTypes.h | ||
| bUsingVerbosityFilterWhenRecording | bool | RewindDebuggerVLogRuntimeTypes.h | ||
| LogCategoriesStatesByName | TMap< FName, FLogCategoryVerbosity > | RewindDebuggerVLogRuntimeTypes.h | ||
| OnDataUpdated | FSimpleDelegate | RewindDebuggerVLogRuntimeTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifyDataUpdated() |
RewindDebuggerVLogRuntimeTypes.h |