Navigation
| Name | RewindDebuggerVLogRuntime |
| Type | Runtime |
| Part of Plugins | Animation Insights |
| Location | /Engine/Plugins/Animation/GameplayInsights/Source/RewindDebuggerVLogRuntime/ |
| Module Build Rules | RewindDebuggerVLogRuntime.Build.cs |
Structs
| Name | Remarks |
|---|---|
| FLogCategoryStateChangeCommandMessage | |
| FLogCategoryStateChangeResponseMessage | |
| FLogCategoryStatusQueryMessage | |
| FLogCategoryStatusQueryResponseMessage | |
| FLogCategoryVerbosity | |
| FVerbosityFilteringStateChangeCommandMessage | |
| FVerbosityFilteringStateChangeResponseMessage | |
| FVLogExtensionSessionData | Structure specific to RewindDebugger VLog extension to store the states of the log categories in the session info struct. |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UnknownVerbosity | ELogVerbosity::Type | Specific value for category verbosity levels waiting for their status provided by the remote process or for categories not found by the remote process (edge case for now, but will be useful when allowing users to type manually a category) | RewindDebuggerVLogRuntimeTypes.h |