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API > API/Plugins > API/Plugins/RelativeBodyAnimUtils
BPFL helper for setting up anim modifier
| Name | URelativeBodyAnimBlueprintFunctions |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimUtils/Public/RelativeBodyBlueprintFunctions.h |
| Include Path | #include "RelativeBodyBlueprintFunctions.h" |
Syntax
UCLASS (Transient, Meta=(ScriptName="RelativeBodyAnimModifyHelper"))
class URelativeBodyAnimBlueprintFunctions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → URelativeBodyAnimBlueprintFunctions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BulkUpdatePropBodyModifiers
(
UPARAM(ref) TArray< UAnimSequenceBase* >& AnimationList, |
RelativeBodyBlueprintFunctions.h |
|
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static void BulkUpdateRelativeBodyModifiers
(
UPARAM(ref) TArray< UAnimSequenceBase* >& AnimationList, |
RelativeBodyBlueprintFunctions.h |
|
|
static FName GetPropAttachBone
(
const FPropsInfo& Info |
RelativeBodyBlueprintFunctions.h |
|
|
static float GetSegmentStartTime
(
const FAnimNotifyEvent& AnimNotifyEvent |
RelativeBodyBlueprintFunctions.h |
|
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static void SetPropAttachBone
(
UPARAM(ref) FPropsInfo& Info, |
RelativeBodyBlueprintFunctions.h |
|
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static void SetRelativeAnimModifiers
(
UPARAM(ref) TArray< UAnimSequenceBase* >& AnimationList, |
RelativeBodyBlueprintFunctions.h |
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