| ContactBodyNames |
TArray< FName > |
|
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(TitleProperty="ContactBodyNames")
|
| ContactThreshold |
float |
Threshold for determining if a bone pair can be considered to be having contact |
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
|
| DomainBodyNames |
TArray< FName > |
Bodies to be checked against contact bodies |
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(TitleProperty="DomainBodyNames")
|
| NotifyClass |
TSubclassOf< URelativeBodyAnimNotifyBase > |
Relative Body Notify subclass to create. |
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(TitleProperty="PhysicalIKRetargeterNotifyClass")
|
| PhysicsAssetOverride |
TObjectPtr< UPhysicsAsset > |
|
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(TitleProperty="PhysicsAssetOverride")
|
| SampleRate |
int |
Rate used to sample the animation |
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(Units="Hz", UIMin=1)
|
| SkeletalMeshAsset |
TObjectPtr< USkeletalMesh > |
|
RelativeBodyBlueprintFunctions.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Settings"
- Meta=(TitleProperty="SkeletalMeshAsset")
|