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API > API/Plugins > API/Plugins/ProceduralVegetation
| Name | FPVExportParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Params/PVExportParams.h |
| Include Path | #include "Params/PVExportParams.h" |
Syntax
USTRUCT ()
struct FPVExportParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCollision | bool | Params/PVExportParams.h |
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| bCreateNaniteFoliage | bool | Params/PVExportParams.h |
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| CollisionGeneration | EPVCollisionGeneration | Params/PVExportParams.h |
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| ContentBrowserFolder | FDirectoryPath | Params/PVExportParams.h |
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| ExportMeshType | EPVExportMeshType | Params/PVExportParams.h |
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| MeshName | FName | Params/PVExportParams.h |
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| NaniteShapePreservation | ENaniteShapePreservation | Params/PVExportParams.h |
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| ReplacePolicy | EPVAssetReplacePolicy | Params/PVExportParams.h |
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| WindSettings | TObjectPtr< UPVWindSettings > | Params/PVExportParams.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UClass * GetMeshClass() |
Params/PVExportParams.h | ||
FString GetOutputMeshPackagePath() |
Params/PVExportParams.h | ||
FString GetOutputObjectPath() |
Params/PVExportParams.h | ||
FString GetOutputPhysicsAssetName() |
Params/PVExportParams.h | ||
FString GetOutputPhysicsAssetPackagePath() |
Params/PVExportParams.h | ||
FString GetOutputSkeletonName() |
Params/PVExportParams.h | ||
FString GetOutputSkeletonPackagePath() |
Params/PVExportParams.h | ||
| Params/PVExportParams.h | |||
bool IsCollisionEnable() |
Params/PVExportParams.h | ||
bool Validate
(
FString& OutError |
Params/PVExportParams.h |