Navigation
API > API/Plugins > API/Plugins/ProceduralVegetation
Name
UPVWindSettings
Type
class
Header File
/Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/PVWindSettings.h
Include Path
#include "PVWindSettings.h"
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPVWindSettings : public UDataAsset
Copy full snippet
Inheritance Hierarchy
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
bOverwriteExisting
bool
PVWindSettings.h
EditAnywhere
Category="Wind Settings"
Meta=(ToolTip="Overwrite existing wind data on the target mesh.\n\nWhen on, replaces any wind data already attached to the exported skeletal mesh. Off = leave existing wind setup intact.")
SimulationGroupData
TArray < FDynamicWindSimulationGroupData >
PVWindSettings.h