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API > API/Plugins > API/Plugins/PreviewPropOp
| Name | FIKRetargetPreviewPropOp |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/PreviewPropOp/Public/PreviewPropOp.h |
| Include Path | #include "PreviewPropOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Prop Debug Preview"))
struct FIKRetargetPreviewPropOp : public FIKRetargetOpBase
Inheritance Hierarchy
- FIKRetargetOpBase → FIKRetargetPreviewPropOp
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DebugDataMutex | FCriticalSection | PreviewPropOp.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Settings | FIKRetargetPreviewPropOpSettings | PreviewPropOp.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CacheSourceCharacterAnim | TObjectPtr< const UAnimSequenceBase > | Cache playing anim-seq/montage for grabbing a playhead. | PreviewPropOp.h | |
| DebugPropInfo | FDebugPropDrawInfo | Bone transforms for prop preview. | PreviewPropOp.h | |
| PropDefaultMaterial | TStrongObjectPtr< UMaterialInstanceDynamic > | PreviewPropOp.h | ||
| PropMeshData | TArray< FPropMeshData > | Prop mesh info for all meshes (created in Initialize) | PreviewPropOp.h | |
| SourceAnimPlayhead | float | PreviewPropOp.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetRefToAnimPoseMatrices
(
UAnimSequence* InAnimation, |
PreviewPropOp.h | ||
void UpdateSkinnedVertices
(
USkeletalMesh* SkeletalMeshAsset, |
PreviewPropOp.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AnimGraphPreUpdateMainThread
(
USkeletalMeshComponent& SourceMeshComponent, |
PreviewPropOp.h | ||
virtual void DebugDraw
(
FPrimitiveDrawInterface* InPDI, |
PreviewPropOp.h | ||
virtual FIKRetargetOpSettingsBase * GetSettings() |
PreviewPropOp.h | ||
virtual const UScriptStruct * GetSettingsType() |
PreviewPropOp.h | ||
virtual const UScriptStruct * GetType() |
PreviewPropOp.h | ||
virtual bool HasDebugDrawing() |
PreviewPropOp.h | ||
virtual bool Initialize
(
const FIKRetargetProcessor& InProcessor, |
PreviewPropOp.h | ||
virtual void Run
(
FIKRetargetProcessor& InProcessor, |
PreviewPropOp.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetMeshVertTris
(
FPropMeshData& OutMeshData, |
PreviewPropOp.h |