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Creates texture 2D array data from a soft object path.
| Name | UPCGGetTexture2DArrayDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetTexture2DArrayData.h |
| Include Path | #include "Elements/PCGGetTexture2DArrayData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetTexture2DArrayDataSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetTexture2DArrayDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | By default, texture loading is asynchronous, can force it synchronous if needed. | Elements/PCGGetTexture2DArrayData.h |
|
| Filter | EPCGTextureFilter | Method used to determine the value for a sample based on the value of nearby texels. | Elements/PCGGetTexture2DArrayData.h |
|
| Texture | TSoftObjectPtr< UTexture > | Elements/PCGGetTexture2DArrayData.h |
|