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API > API/Plugins > API/Plugins/PCG
| Name | UPCGDataAttributesToTagsSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGDataAttributesAndTags.h |
| Include Path | #include "Elements/Metadata/PCGDataAttributesAndTags.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGDataAttributesToTagsSettings : public UPCGDataAttributesAndTagsSettingsBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataAttributesAndTagsSettingsBase → UPCGDataAttributesToTagsSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDiscardAttributeValue | bool | Do not output the value of the attribute in the tag (e.g. MyAttr:1), but only the attribute name (e.g. MyAttr) | Elements/Metadata/PCGDataAttributesAndTags.h |
|
| bDiscardNonParseableAttributeTypes | bool | If the type is not parseable (like a Quaternion for example), it can be discarded or just added as name. | Elements/Metadata/PCGDataAttributesAndTags.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/Metadata/PCGDataAttributesAndTags.h | ||
virtual FName GetDefaultNodeName() |
Elements/Metadata/PCGDataAttributesAndTags.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/Metadata/PCGDataAttributesAndTags.h | ||
virtual FText GetNodeTooltipText() |
Elements/Metadata/PCGDataAttributesAndTags.h |