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API > API/Plugins > API/Plugins/PCG
| Name | UPCGDataAttributesAndTagsSettingsBase |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGDataAttributesAndTags.h |
| Include Path | #include "Elements/Metadata/PCGDataAttributesAndTags.h" |
Syntax
UCLASS (Abstract, MinimalAPI, ClassGroup=(Procedural))
class UPCGDataAttributesAndTagsSettingsBase : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGDataAttributesAndTagsSettingsBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributesTagsMapping | TMap< FString, FPCGAttributePropertyOutputSelector > | Map between input attribute/tags to output attribute/tags. Can use @Source to keep the name. If empty, copies everything. | Elements/Metadata/PCGDataAttributesAndTags.h |
|
| bDeleteInputsAfterOperation | bool | After the operation, can delete the input attributes/tags. | Elements/Metadata/PCGDataAttributesAndTags.h |
|
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGSettingsType GetType() |
Elements/Metadata/PCGDataAttributesAndTags.h | ||
virtual bool HasDynamicPins() |
If the node has any dynamic pins that can change based on input or settings | Elements/Metadata/PCGDataAttributesAndTags.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FPCGPinProperties > InputPinProperties() |
Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | Elements/Metadata/PCGDataAttributesAndTags.h | |
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/Metadata/PCGDataAttributesAndTags.h |