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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/IPCGGenSourceBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Tick () |
Deprecated section. | RuntimeGen/GenSources/PCGGenSourceBase.h | |
virtual void Tick
(
const FPCGRuntimeGenContext& InContext |
Update the generation source so that it can cache data that is queried often (e.g. view frustum). | RuntimeGen/GenSources/PCGGenSourceBase.h |
Tick()
Description
Deprecated section.
| Name | Tick |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/GenSources/PCGGenSourceBase.h |
| Include Path | #include "RuntimeGen/GenSources/PCGGenSourceBase.h" |
virtual void Tick()
Tick(const FPCGRuntimeGenContext &)
Description
Update the generation source so that it can cache data that is queried often (e.g. view frustum). Should be called every tick on any active generation sources.
| Name | Tick |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/GenSources/PCGGenSourceBase.h |
| Include Path | #include "RuntimeGen/GenSources/PCGGenSourceBase.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/RuntimeGen/GenSources/PCGGenSourceBase.cpp |
virtual void Tick
(
const FPCGRuntimeGenContext & InContext
)