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Runtime generation scheduler context information.
| Name | FPCGRuntimeGenContext |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/PCGRuntimeGenContext.h |
| Include Path | #include "RuntimeGen/PCGRuntimeGenContext.h" |
Syntax
struct FPCGRuntimeGenContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAnyRuntimeGenSourcesExist | bool | RuntimeGen/PCGRuntimeGenContext.h | ||
| bAnySourcesUse2DGrids | bool | RuntimeGen/PCGRuntimeGenContext.h | ||
| bAnySourcesUse3DGrids | bool | RuntimeGen/PCGRuntimeGenContext.h | ||
| bAnySourcesUseFrustumCulling | bool | RuntimeGen/PCGRuntimeGenContext.h | ||
| PCGWorldActor | const APCGWorldActor * | RuntimeGen/PCGRuntimeGenContext.h | ||
| World | UWorld * | RuntimeGen/PCGRuntimeGenContext.h |