Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGSpawnSplineMeshSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSpawnSplineMesh.h |
| Include | #include "Elements/PCGSpawnSplineMesh.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSpawnSplineMeshSettings : public UPCGSettings
Remarks
Create a USplineMeshComponent for each segment along a given spline.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSynchronousLoad | Force meshes/materials to load synchronously. | |
| TArray< FName > | PostProcessFunctionNames | Specify a list of functions to be called on the target actor after spline mesh creation. | |
| FSoftSplineMeshComponentDescriptor | SplineMeshDescriptor | ||
| TArray< FPCGObjectPropertyOverrideDescription > | SplineMeshOverrideDescriptions | Overrides for spline mesh descriptor. | |
| FPCGSplineMeshParams | SplineMeshParams | ||
| TSoftObjectPtr< AActor > | TargetActor |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |