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bool |
bScaleMeshToBounds |
Scale mesh to the spline control point bounds. |
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bool |
bScaleMeshToLandscapeSplineFullWidth |
Scale the mesh to the full width of the Landscape Spline (including Falloff). |
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bool |
bSmoothInterpRollScale |
If true, will use smooth interpolation (ease in/out) for Scale, Roll, and Offset along this section of spline. |
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FVector |
EndPosition |
|
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float |
EndRollDegrees |
|
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FVector2D |
EndScale |
|
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FVector |
EndTangent |
|
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EPCGSplineMeshForwardAxis |
ForwardAxis |
Chooses the forward axis for the spline mesh orientation. |
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float |
NaniteClusterBoundsScale |
How much to scale the calculated culling bounds of Nanite clusters after deformation. |
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float |
SplineBoundaryMax |
Maximum coordinate along the spline forward axis which corresponds to end of spline. |
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float |
SplineBoundaryMin |
Minimum coordinate along the spline forward axis which corresponds to start of spline. |
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FVector |
SplineUpDir |
Axis (in component space) that is used to determine X axis for coordinates along spline. |
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FVector |
StartPosition |
|
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float |
StartRollDegrees |
|
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FVector2D |
StartScale |
|
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FVector |
StartTangent |
|