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API > API/Plugins > API/Plugins/NiagaraUIRenderer
| Name | UNiagaraUIComponent |
| Type | class |
| Header File | /Engine/Plugins/FX/NiagaraUIRenderer/Source/NiagaraUIRenderer/Public/NiagaraUIComponent.h |
| Include Path | #include "NiagaraUIComponent.h" |
Syntax
UCLASS (ClassGroup=FX, Meta=(BlueprintSpawnableComponent, DisplayName="Niagara UI Component"))
class UNiagaraUIComponent : public UNiagaraComponent
Inheritance Hierarchy
- FRenderAssetOwnerStreamingState → UPrimitiveComponent → UFXSystemComponent → UNiagaraComponent → UNiagaraUIComponent
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UFXSystemComponent → UNiagaraComponent → UNiagaraUIComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsBodyInstanceOwner
- IPhysicsBodyInstanceOwnerResolver
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraUIComponent() |
NiagaraUIComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderData | TUniquePtr< FNiagaraUIRenderData > | NiagaraUIComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FNiagaraUIRenderData * GetRenderData() |
Get the last generated UI render data. | NiagaraUIComponent.h |
Public Virtual
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
NiagaraUIComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void TickComponent
(
float DeltaTime, |
NiagaraUIComponent.h |