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This node can clip part of a mesh using UV space-data (an image or a list of layout blocks).
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| Name |
NodeModifierMeshClipWithUVMask |
| Type |
class |
| Header File |
/Engine/Plugins/Mutable/Source/MutableTools/Public/MuT/NodeModifierMeshClipWithUVMask.h |
| Include Path |
#include "MuT/NodeModifierMeshClipWithUVMask.h" |
Syntax
class NodeModifierMeshClipWithUVMask : public mu::NodeModifier
Inheritance Hierarchy
Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~NodeModifierMeshClipWithUVMask()
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Forbidden. Manage with the Ptr<> template. |
MuT/NodeModifierMeshClipWithUVMask.h |
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Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
FNodeType |
|
MuT/NodeModifierMeshClipWithUVMask.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ClipLayout |
Ptr< NodeLayout > |
If the image above is null, clipping may hapopen with layout blocks. |
MuT/NodeModifierMeshClipWithUVMask.h |
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| ClipMask |
Ptr< NodeImage > |
Image with the regions to remove. It will be interpreted as a bitmap. |
MuT/NodeModifierMeshClipWithUVMask.h |
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| FaceCullStrategy |
EFaceCullStrategy |
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MuT/NodeModifierMeshClipWithUVMask.h |
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| LayoutIndex |
uint8 |
Layout index of the UVs to use inthe source mesh to ben clipped with the mask. |
MuT/NodeModifierMeshClipWithUVMask.h |
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Functions
Public
Overridden from Node
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Node type hierarchy data. |
MuT/NodeModifierMeshClipWithUVMask.h |
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Protected
Static