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Basic flying mode that will move exactly where inputs request. Easy to derive from to create custom behaviors
| Name | USimpleFlyingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/SimpleFlyingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/SimpleFlyingMode.h" |
Syntax
UCLASS (BlueprintType, Abstract)
class USimpleFlyingMode : public UFlyingMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UFlyingMode → USimpleFlyingMode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxSpeedOverride | float | If this value is greater or equal to 0, this will override the max speed read from the CommonLegacyMovementSettings. | DefaultMovementSet/Modes/SimpleFlyingMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenerateFlyingMove
(
FMoverTickStartData& StartState, |
Override this to make a simple flying mode. | DefaultMovementSet/Modes/SimpleFlyingMode.h |
|
Public Virtual
Overridden from UFlyingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverSimContext& SimContext, |
DefaultMovementSet/Modes/SimpleFlyingMode.h |