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Replicated motion warp targets, populated from UMotionWarpingComponent on the locally-controlled machine and forwarded to all participants via the input command collection so every endpoint uses consistent targets during root motion warping on the worker thread.
| Name | FMoverMotionWarpingInputs |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/AnimRootMotionWarpingTypes.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/AnimRootMotionWarpingTypes.h" |
Syntax
USTRUCT ()
struct FMoverMotionWarpingInputs : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FMoverMotionWarpingInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WarpTargets | TArray< FMoverResolvedWarpTarget > | DefaultMovementSet/LayeredMoves/AnimRootMotionWarpingTypes.h |
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