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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| Name | FMetaHumanOutfitPipelineBuildInput |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/Item/MetaHumanOutfitEditorPipeline.h |
| Include Path | #include "Item/MetaHumanOutfitEditorPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanOutfitPipelineBuildInput
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CharacterData | TMap< FMetaHumanPaletteItemKey, FMetaHumanOutfitPipelineBuildCharacterData > | Item/MetaHumanOutfitEditorPipeline.h | ||
| OutfitResizeDataflowAsset | TObjectPtr< UDataflow > | Item/MetaHumanOutfitEditorPipeline.h | ||
| ResizableOutfitPropertyName | FName | Item/MetaHumanOutfitEditorPipeline.h | ||
| TargetBodyPropertyName | FName | Item/MetaHumanOutfitEditorPipeline.h |