Navigation
API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
| |
|
| Name |
FMetaHumanOutfitPipelineBuildCharacterData |
| Type |
struct |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/Item/MetaHumanOutfitEditorPipeline.h |
| Include Path |
#include "Item/MetaHumanOutfitEditorPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanOutfitPipelineBuildCharacterData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bGenerateLOD0Only |
bool |
|
Item/MetaHumanOutfitEditorPipeline.h |
|
| bStripSimMesh |
bool |
|
Item/MetaHumanOutfitEditorPipeline.h |
|
| bTransferSkinWeights |
bool |
|
Item/MetaHumanOutfitEditorPipeline.h |
|
| MergedHeadAndBody |
TObjectPtr< USkeletalMesh > |
|
Item/MetaHumanOutfitEditorPipeline.h |
|
| SkeletonForOutputMesh |
TObjectPtr< USkeleton > |
|
Item/MetaHumanOutfitEditorPipeline.h |
|