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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
This struct is designed to work in scripting environments and has functions to get and set values exposed via UMetaHumanCharacterInstanceParameterBlueprintLibrary.
Note that calling one of the Set functions automatically updates the parameter value for the item it represents on the instance that was used when querying them.
| Name | FMetaHumanCharacterInstanceParameter |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionBlueprintLibrary.h |
| Include Path | #include "MetaHumanCollectionBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterInstanceParameter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Instance | TWeakObjectPtr< UMetaHumanInstance > | Pointer back to the instance this parameter was queried from. | MetaHumanCollectionBlueprintLibrary.h | |
| ItemPath | FMetaHumanPaletteItemPath | The item path that this parameter belongs to. | MetaHumanCollectionBlueprintLibrary.h |
|
| Name | FName | The name of the parameter. | MetaHumanCollectionBlueprintLibrary.h |
|
| ObjectClass | TObjectPtr< UClass > | For Object and SoftObject parameters, the class the property is constrained to. | MetaHumanCollectionBlueprintLibrary.h |
|
| Type | EMetaHumanCharacterInstanceParameterType | The type of the parameter. Use this to decide which Set/Get function to call. | MetaHumanCollectionBlueprintLibrary.h |
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