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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterExportBluepri-
Description
Export MetaHuman materials as persistent MIC assets to project content.
Generates character assets, persists textures, creates MICs for all face/body material slots, and optionally applies the exported materials as overrides on the character asset. Character must be valid and have high-resolution textures.
| Name | ExportMaterials |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterExportBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Export")
static void ExportMaterials
(
UMetaHumanCharacter * InCharacter,
const FMetaHumanMaterialsExportParams & InParams
)