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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Sets the character state to the character's posed state
Used to restore a character's posed state if one has been stored during import for the target mesh key
| Name | SetToTargetPosedState |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool SetToTargetPosedState
(
TNotNull< UMetaHumanCharacter * > InCharacter,
const FMetaHumanCharacterTargetMeshKey & InTargetMeshKey
)