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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EImportErrorCode ImportBodyWholeRig
(
TNotNull< UMetaHumanCharacter* > InMetaHumanCharacter, |
Import body as a fully rigged Character from DNA, sets character to a fixed body type | MetaHumanCharacterEditorSubsystem.h | |
EImportErrorCode ImportBodyWholeRig
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Import body as a fully rigged Character from DNA file paths, sets character to a fixed body type | MetaHumanCharacterEditorSubsystem.h |
|
ImportBodyWholeRig(TNotNull< UMetaHumanCharacter * >, TSharedRef< class IDNAReader >, TSharedPtr< IDNAReader >)
Description
Import body as a fully rigged Character from DNA, sets character to a fixed body type
| Name | ImportBodyWholeRig |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode ImportBodyWholeRig
(
TNotNull< UMetaHumanCharacter * > InMetaHumanCharacter,
TSharedRef < class IDNAReader > InBodyDna,
TSharedPtr < IDNAReader > InHeadDna
)
ImportBodyWholeRig(UMetaHumanCharacter *, const FString &, const FString &)
Description
Import body as a fully rigged Character from DNA file paths, sets character to a fixed body type
| Name | ImportBodyWholeRig |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming")
EImportErrorCode ImportBodyWholeRig
(
UMetaHumanCharacter * InMetaHumanCharacter,
const FString & InBodyDnaFilePath,
const FString & InHeadDnaFilePath
)