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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Get the mesh for performing import from body template | MetaHumanCharacterEditorSubsystem.h | |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Get the mesh for performing import from body template | MetaHumanCharacterEditorSubsystem.h | |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Blueprint exposed version of the GetMeshForBodyConforming function. | MetaHumanCharacterEditorSubsystem.h |
|
GetMeshForBodyConforming(UMetaHumanCharacter *, TSharedRef< IDNAReader >, TSharedPtr< IDNAReader >, TArray< FVector3f > &)
Description
Get the mesh for performing import from body template
| Name | GetMeshForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter * InMetaHumanCharacter,
TSharedRef < IDNAReader > BodyDNA,
TSharedPtr < IDNAReader > HeadDNA,
TArray < FVector3f > & OutVertices
)
GetMeshForBodyConforming(UMetaHumanCharacter , UObject , UObject *, bool, TArray< FVector3f > &)
Description
Get the mesh for performing import from body template
| Name | GetMeshForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter * InMetaHumanCharacter,
UObject * InBodyTemplateMesh,
UObject * InHeadTemplateMesh,
bool bInMatchVerticesByUVs,
TArray < FVector3f > & OutVertices
)
GetMeshForBodyConforming(UMetaHumanCharacter , UObject , UObject *, bool, TArray< FVector > &)
Description
Blueprint exposed version of the GetMeshForBodyConforming function.
| Name | GetMeshForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming",
Meta=(DeprecatedFunction, DeprecationMessage="Use GetMeshForBodyConformingFromTemplate instead."))
EImportErrorCode GetMeshForBodyConforming
(
UMetaHumanCharacter * InMetaHumanCharacter,
UObject * InBodyTemplateMesh,
UObject * InHeadTemplateMesh,
bool bInMatchVerticesByUVs,
TArray < FVector > & OutVertices
)
code indicating success or failure
Parameters
| Name | Remarks |
|---|---|
| InMetaHumanCharacter | The character to import the body template mesh to |
| InBodyTemplateMesh | The mesh (either StaticMesh or SkelMesh) which much match the topology of a MetaHuman body or combined head and body mesh |
| InHeadTemplateMesh | The mesh (either StaticMesh or SkelMesh) which much match the topology of a MetaHuman head mesh |
| bInMatchVerticesByUVs | flag which if set to true uses UV matching to match the vertices, otherwise requires exactly matching SkelMesh |
| OutVertices | On completion contains the body mesh vertices |