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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Description
Get the body joint data for conforming, from a DNA file path. Suitable for use from Python and Blueprints.
| Name | GetJointsForBodyConformingFromDNA |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming")
EImportErrorCode GetJointsForBodyConformingFromDNA
(
const FString & InBodyDnaFilePath,
TArray < FVector3f > & OutJointWorldTranslations,
TArray < FVector3f > & OutJointRotations
)
EImportErrorCode::Success on success, otherwise an error code describing the failure
Parameters
| Name | Remarks |
|---|---|
| InBodyDnaFilePath | Absolute file path to the body DNA file |
| OutJointWorldTranslations | On success, contains the body joint world translations |
| OutJointRotations | On success, contains the body joint rotations |