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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EImportErrorCode GetJointsForBodyConforming
(
USkeletalMesh* InTemplateMesh, |
Get the joints for performing import from body template | MetaHumanCharacterEditorSubsystem.h | |
EImportErrorCode GetJointsForBodyConforming
(
USkeletalMesh* InTemplateMesh, |
Blueprint exposed version of the GetJointsForBodyConforming function. | MetaHumanCharacterEditorSubsystem.h |
|
EImportErrorCode GetJointsForBodyConforming
(
TSharedRef< IDNAReader > BodyDNA, |
Get the joints for performing import from body template | MetaHumanCharacterEditorSubsystem.h |
GetJointsForBodyConforming(USkeletalMesh *, TArray< FVector3f > &, TArray< FVector3f > &)
Description
Get the joints for performing import from body template
| Name | GetJointsForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetJointsForBodyConforming
(
USkeletalMesh * InTemplateMesh,
TArray < FVector3f > & OutJointWorldTranslations,
TArray < FVector3f > & OutJointRotations
)
GetJointsForBodyConforming(USkeletalMesh *, TArray< FVector > &, TArray< FVector > &)
Description
Blueprint exposed version of the GetJointsForBodyConforming function.
| Name | GetJointsForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming",
Meta=(DeprecatedFunction, DeprecationMessage="Use GetJointsForBodyConformingFromTemplate instead."))
EImportErrorCode GetJointsForBodyConforming
(
USkeletalMesh * InTemplateMesh,
TArray < FVector > & OutJointWorldTranslations,
TArray < FVector > & OutJointRotations
)
code indicating success or failure
Parameters
| Name | Remarks |
|---|---|
| InTemplateMesh | The mesh to be conformed which much match the topology of a MetaHuman body or combined head and body mesh |
| OutJointWorldTranslations | On completion contains the body joint world translations |
| OutJointRotations | On completion contains the body joint rotations |
GetJointsForBodyConforming(TSharedRef< IDNAReader >, TArray< FVector3f > &, TArray< FVector3f > &)
Description
Get the joints for performing import from body template
| Name | GetJointsForBodyConforming |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
EImportErrorCode GetJointsForBodyConforming
(
TSharedRef < IDNAReader > BodyDNA,
TArray < FVector3f > & OutJointWorldTranslations,
TArray < FVector3f > & OutJointRotations
)