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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FitFaceStateFromBodyWithEyesTeethDNA
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Updates the face state to fit the current body state, then re-fits teeth and eyes using vertex positions read directly from a face DNA reader. | MetaHumanCharacterEditorSubsystem.h | |
bool FitFaceStateFromBodyWithEyesTeethDNA
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Updates the face state to fit the current body state, then re-fits teeth and eyes using vertex positions read from a face DNA file. | MetaHumanCharacterEditorSubsystem.h |
|
FitFaceStateFromBodyWithEyesTeethDNA(UMetaHumanCharacter *, TSharedRef< class IDNAReader >)
Description
Updates the face state to fit the current body state, then re-fits teeth and eyes using vertex positions read directly from a face DNA reader. The head shape is driven by the body, not the DNA — only teeth (mesh index 1), left eye (3), and right eye (4) are taken from the DNA. Call this after ConformBody.
| Name | FitFaceStateFromBodyWithEyesTeethDNA |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool FitFaceStateFromBodyWithEyesTeethDNA
(
UMetaHumanCharacter * InMetaHumanCharacter,
TSharedRef < class IDNAReader > InFaceDna
)
true if the face state was successfully updated.
Parameters
| Name | Remarks |
|---|---|
| InMetaHumanCharacter | The character whose face state will be updated. |
| InFaceDna | DNA reader to extract teeth and eye vertices from. |
FitFaceStateFromBodyWithEyesTeethDNA(UMetaHumanCharacter *, const FString &)
Description
Updates the face state to fit the current body state, then re-fits teeth and eyes using vertex positions read from a face DNA file. The head shape is driven by the body, not the DNA — only teeth (mesh index 1), left eye (3), and right eye (4) are taken from the DNA. Call this after ConformBody.
| Name | FitFaceStateFromBodyWithEyesTeethDNA |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming")
bool FitFaceStateFromBodyWithEyesTeethDNA
(
UMetaHumanCharacter * InMetaHumanCharacter,
const FString & InFaceDnaFilePath
)
true if the face state was successfully updated.
Parameters
| Name | Remarks |
|---|---|
| InMetaHumanCharacter | The character whose face state will be updated. |
| InFaceDnaFilePath | Path to the face DNA file to extract teeth and eye vertices from. |