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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor > API/Plugins/MetaHumanCharacterEditor/UMetaHumanCharacterEditorSubsyst-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConformBody
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Conforms the body mesh to target parameters | MetaHumanCharacterEditorSubsystem.h | |
bool ConformBody
(
UMetaHumanCharacter* InMetaHumanCharacter, |
Blueprint exposed version of the ConformBody functions. | MetaHumanCharacterEditorSubsystem.h |
|
ConformBody(UMetaHumanCharacter *, const TArray< FVector3f > &, const TArray< FVector3f > &, bool, bool)
Description
Conforms the body mesh to target parameters
| Name | ConformBody |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
bool ConformBody
(
UMetaHumanCharacter * InMetaHumanCharacter,
const TArray < FVector3f > & InVertices,
const TArray < FVector3f > & InJointRotations,
bool bTargetIsInAPose,
bool bEstimateJointsFromMesh
)
ConformBody(UMetaHumanCharacter *, const TArray< FVector > &, const TArray< FVector > &, bool, bool)
Description
Blueprint exposed version of the ConformBody functions.
| Name | ConformBody |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorSubsystem.h |
| Include Path | #include "MetaHumanCharacterEditorSubsystem.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Private/MetaHumanCharacterEditorSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="MetaHuman|Conforming",
Meta=(DeprecatedFunction, DeprecationMessage="Use ConformBodyToTarget instead."))
bool ConformBody
(
UMetaHumanCharacter * InMetaHumanCharacter,
const TArray < FVector > & InVertices,
const TArray < FVector > & InJointRotations,
bool bRepose,
bool bEstimateJointsFromMesh
)
true if successful, false otherwise
Parameters
| Name | Remarks |
|---|---|
| InMetaHumanCharacter | The character to conform |
| InVertices | The body vertices, obtained by calling GetMeshForBodyConforming |
| InJointRotations | The body joint rotations, obtained by calling GetJointsForBodyConforming |
| bRepose | If set to true, repose the body to the A pose after conformation, if false, leave as-is |
| bEstimateJointsFromMesh | If set to true, estimate the hand and feet joints from the supplied mesh vertices; otherwise, leave alone. |