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Parameters for geometry export.
| Name | FMetaHumanGeometryExportParams |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterExportBlueprintLibrary.h |
| Include Path | #include "MetaHumanCharacterExportBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanGeometryExportParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBodySkeletalMesh | bool | Export body skeletal mesh. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bFullBodySkeletalMesh | bool | Export combined full-body skeletal mesh. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bHeadSkeletalMesh | bool | Export head skeletal mesh. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| bOverwriteExistingAssets | bool | Overwrites onto the existing assets, if false will create new unique asset names for exported assets. | MetaHumanCharacterExportBlueprintLibrary.h |
|
| ProjectPath | FString | Project content path for the exported skeletal mesh assets. | MetaHumanCharacterExportBlueprintLibrary.h |
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