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Struct holding data used for mesh import async tasks
| Name | FMetaHumanCharacterEditorMeshImportContext |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/Subsystem/MetaHumanCharacterMeshImportContext.h |
| Include Path | #include "Subsystem/MetaHumanCharacterMeshImportContext.h" |
Syntax
struct FMetaHumanCharacterEditorMeshImportContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshImportNotificationItem | TWeakPtr< SNotificationItem > | Permanent notification item displayed while mesh importing. | Subsystem/MetaHumanCharacterMeshImportContext.h | |
| MeshImportProgressHandle | FProgressNotificationHandle | Handle used to update the progress on mesh import. | Subsystem/MetaHumanCharacterMeshImportContext.h | |
| MeshImportStartTime | double | The start time of the mesh import process. | Subsystem/MetaHumanCharacterMeshImportContext.h | |
| MeshImportTaskRunner | TSharedPtr< FMeshImportTaskRunner > | Task runner used to run mesh import process. | Subsystem/MetaHumanCharacterMeshImportContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasActiveRequest() |
Returns true if there is an active mesh import process | Subsystem/MetaHumanCharacterMeshImportContext.h | |
void MeshImportFinished() |
Marks the mesh import as finished and reset all of the state associated with it | Subsystem/MetaHumanCharacterMeshImportContext.h |