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API > API/Plugins > API/Plugins/MetaHumanCharacter > API/Plugins/MetaHumanCharacter/FMetaHumanCharacterSkinPropertie-
Description
Returns true if the properties that drive texture synthesis are equal. Used to skip re-synthesis when only non-texture properties (e.g. roughness, nail/palm settings) changed. Keep in sync with UMetaHumanCharacterEditorSkinTool::Setup() WatchProperty -> UpdateSkinSynthesizedTexture bindings.
| Name | EqualForTextureSynthesis |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Private/MetaHumanCharacterSkin.cpp |
bool EqualForTextureSynthesis
(
const FMetaHumanCharacterSkinProperties & InOther
) const