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API > API/Plugins > API/Plugins/MetaHumanCharacter
| Name | FMetaHumanCharacterSkinProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacter/Public/MetaHumanCharacterSkin.h |
| Include Path | #include "MetaHumanCharacterSkin.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterSkinProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyBias | FVector3f | MetaHumanCharacterSkin.h |
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| BodyGain | FVector3f | MetaHumanCharacterSkin.h |
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| BodyTextureIndex | int32 | MetaHumanCharacterSkin.h |
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| bShowTopUnderwear | bool | MetaHumanCharacterSkin.h |
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| FaceTextureIndex | int32 | MetaHumanCharacterSkin.h |
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| FingernailMetallic | float | MetaHumanCharacterSkin.h |
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| FingernailRoughness | float | MetaHumanCharacterSkin.h |
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| FingernailTintColor | FLinearColor | Fingernail Props. | MetaHumanCharacterSkin.h |
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| FingernailTintIntensity | float | MetaHumanCharacterSkin.h |
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| PalmCavityDarkness | float | MetaHumanCharacterSkin.h |
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| PalmLightness | float | Palm Props. | MetaHumanCharacterSkin.h |
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| PalmTint | float | MetaHumanCharacterSkin.h |
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| Roughness | float | Roughness UI Multiply. Range from 0.85 to 1.15. | MetaHumanCharacterSkin.h |
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| ToenailMetallic | float | MetaHumanCharacterSkin.h |
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| ToenailRoughness | float | MetaHumanCharacterSkin.h |
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| ToenailTintColor | FLinearColor | Toenail Props. | MetaHumanCharacterSkin.h |
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| ToenailTintIntensity | float | MetaHumanCharacterSkin.h |
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| U | float | MetaHumanCharacterSkin.h |
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| V | float | MetaHumanCharacterSkin.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool EqualForTextureSynthesis
(
const FMetaHumanCharacterSkinProperties& InOther |
Returns true if the properties that drive texture synthesis are equal. | MetaHumanCharacterSkin.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FMetaHumanCharacterSkinProperties& InOther |
MetaHumanCharacterSkin.h | ||
bool operator==
(
const FMetaHumanCharacterSkinProperties& InOther |
MetaHumanCharacterSkin.h |