Navigation
API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | UAttributePaintToolAddChannelProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionAttributePaintTool.h |
| Include Path | #include "MeshPartitionAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UAttributePaintToolAddChannelProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UAttributePaintToolAddChannelProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UAttributePaintToolAddChannelProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WeightChannelName | MeshPartition::FChannelName | The target channel to paint. | MeshPartitionAttributePaintTool.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentTool | TWeakObjectPtr< MeshPartition::UAttributePaintTool > | MeshPartitionAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
MeshPartition::UAttributePaintTool* ParentTool |
MeshPartitionAttributePaintTool.h |