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API > API/Plugins > API/Plugins/MeshPartitionModelingToolset
| Name | UAttributePaintTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionModelingToolset/Public/MeshPartitionAttributePaintTool.h |
| Include Path | #include "MeshPartitionAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class UAttributePaintTool : public UMeshAttributePaintTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → UMeshSurfacePointTool → UBaseBrushTool → UDynamicMeshBrushTool → UMeshAttributePaintTool → UAttributePaintTool
Implements Interfaces
- IClickDragBehaviorTarget
- IModifierToggleBehaviorTarget
- IHoverBehaviorTarget
- IInputBehaviorSource
- IInteractiveToolCameraFocusAPI
- IInteractiveToolManageGeometrySelectionAPI
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddChannelProperties | TObjectPtr< MeshPartition::UAttributePaintToolAddChannelProperties > | MeshPartitionAttributePaintTool.h | ||
| bFilteredAttributeSourceInitialized | bool | MeshPartitionAttributePaintTool.h | ||
| WeightChannelNameWatcher | TValueWatcher< FName > | MeshPartitionAttributePaintTool.h |