| ActorRefs |
TSet< FWorldPartitionReference > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| BuilderSettings |
MeshPartition::FBuilderSettings |
|
WorldPartitionMeshPartitionBuilder.h |
|
| BuildInfo |
MeshPartition::FCompiledSectionBuildInfo |
|
WorldPartitionMeshPartitionBuilder.h |
|
| BuildVariant |
const MeshPartition::FCompiledSectionBuildVariant & |
|
WorldPartitionMeshPartitionBuilder.h |
|
| CompiledSections |
TArray< MeshPartition::ACompiledSection * > |
All compiled sections produced for this group (N per WP grid cell; 1 for single-section path) |
WorldPartitionMeshPartitionBuilder.h |
|
| GridSettings |
MeshPartition::FGridSettings |
Grid configuration for this variant (CellSize=0 = no grid splitting). Set once per variant, before the task loop. |
WorldPartitionMeshPartitionBuilder.h |
|
| MeshPartitionEditorComponent |
UMeshPartitionEditorComponent * |
|
WorldPartitionMeshPartitionBuilder.h |
|
| ModifiedPackages |
TArray< UPackage * > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| ModifierGroup |
UE::MeshPartition::FModifierGroup |
Inputs. |
WorldPartitionMeshPartitionBuilder.h |
|
| ModifierOwners |
TSet< AActor * > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| ModifierTaskGraph |
TSharedPtr< MeshPartition::FModifierTaskGraph > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| OldCompiledSectionDescriptors |
TArrayView< const FCompiledSectionDescriptor > |
Array of pre-existing compiled sections (potentially re-usable for incremental rebuild) NOTE: this is NOT thread safe, and only works because we always synchronously complete this task and deallocate it before destroying the array this view references. |
WorldPartitionMeshPartitionBuilder.h |
|
| ProcessModifierTask |
UE::Tasks::TTask< FMeshData > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| Result |
ETaskResult |
Results. |
WorldPartitionMeshPartitionBuilder.h |
|
| ReuseCompiledSectionActorDescGuids |
TArray< FGuid > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| State |
ETaskState |
Internal intermediate state |
WorldPartitionMeshPartitionBuilder.h |
|
| TransformerContext |
TUniquePtr< MeshPartition::FTransformerContext > |
|
WorldPartitionMeshPartitionBuilder.h |
|
| WorldPartitionMeshPartitionBuilder |
UWorldPartitionMeshPartitionBuilder & |
|
WorldPartitionMeshPartitionBuilder.h |
|