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API > API/Plugins > API/Plugins/MeshPartitionEditor
Example Command Line: ProjectName MapName -run=WorldPartitionBuilderCommandlet -SCCProvider=Perforce -Builder=WorldPartitionMeshPartitionBuilder.
| Name | UWorldPartitionMeshPartitionBuilder |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/WorldPartitionMeshPartitionBuilder.h |
| Include Path | #include "WorldPartitionMeshPartitionBuilder.h" |
Syntax
UCLASS ()
class UWorldPartitionMeshPartitionBuilder : public UWorldPartitionBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWorldPartitionBuilder → UWorldPartitionMeshPartitionBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWorldPartitionMeshPartitionBuilder
(
const FObjectInitializer& ObjectInitializer |
WorldPartitionMeshPartitionBuilder.h |
Structs
| Name | Remarks |
|---|---|
| FModifierGroupTask |
Enums
Public
| Name | Remarks |
|---|---|
| ETaskResult | |
| ETaskState |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompiledSectionActorDescGuidsToKeep | TSet< FGuid > | Build state. | WorldPartitionMeshPartitionBuilder.h | |
| MaxTasksInFlight | int32 | WorldPartitionMeshPartitionBuilder.h |
|
|
| ModifiedFiles | FBuilderModifiedFiles | Tracks all package files (added / edited / deleted) produced during the build, for source control submission. | WorldPartitionMeshPartitionBuilder.h | |
| ReuseMode | EMeshPartitionReuseMode | WorldPartitionMeshPartitionBuilder.h |
|
|
| TotalBuiltCompiledSections | int32 | WorldPartitionMeshPartitionBuilder.h | ||
| TotalFailedCompiledSections | int32 | WorldPartitionMeshPartitionBuilder.h | ||
| TotalNumberOfSectionsToBuild | int32 | WorldPartitionMeshPartitionBuilder.h | ||
| TotalReusedCompiledSections | int32 | WorldPartitionMeshPartitionBuilder.h | ||
| WorldPartition | TObjectPtr< UWorldPartition > | WorldPartitionMeshPartitionBuilder.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanProcessNonPartitionedWorlds() |
WorldPartitionMeshPartitionBuilder.h | ||
virtual ELoadingMode GetLoadingMode() |
WorldPartitionMeshPartitionBuilder.h | ||
virtual bool PreRun
(
UWorld* World, |
WorldPartitionMeshPartitionBuilder.h | ||
virtual bool RequiresCommandletRendering() |
WorldPartitionMeshPartitionBuilder.h | ||
virtual bool RunInternal
(
UWorld* World, |
WorldPartitionMeshPartitionBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EEditorBuildResult BuildMeshPartitions
(
UWorld* InWorld, |
WorldPartitionMeshPartitionBuilder.h | ||
| WorldPartitionMeshPartitionBuilder.h | |||
| Helper to save a package. | WorldPartitionMeshPartitionBuilder.h |