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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UModifierComponent
Description
Computes the set of bounding boxes describing the regions this modifier is affecting.
Modifiers overriding this function should try to be granular to avoid rebuilding more meshes than are required.
Derived Overrides
- UBooleanModifier::ComputeBounds
- UInstancedPatchModifier::ComputeBounds
- UInstancedProjectionModifier::ComputeBounds
- UInstancedTexturePatchModifier::ComputeBounds
- ULatticeModifier::ComputeBounds
- ULevelInstanceAdapter::ComputeBounds
- UMeshProjectModifier::ComputeBounds
- UMeshProviderModifier::ComputeBounds
- UNoiseModifier::ComputeBounds
- UPatchModifier::ComputeBounds
- UProjectMeshLayersModifier::ComputeBounds
- URemeshModifier::ComputeBounds
- USimpleWriteModifier::ComputeBounds
- USplineModifier::ComputeBounds
- USplineRemeshModifier::ComputeBounds
- UTexturePatchModifier::ComputeBounds
- UWeightUtilityModifier::ComputeBounds
| Name | ComputeBounds |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
virtual TArray < FBox > ComputeBounds() const