Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/UTexturePatchModifier
Description
Computes the set of bounding boxes describing the regions this modifier is affecting.
Modifiers overriding this function should try to be granular to avoid rebuilding more meshes than are required.
Virtual Inheritance
- UModifierComponent::ComputeBounds → UTexturePatchModifier::ComputeBounds
Derived Overrides
| Name | ComputeBounds |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/Modifiers/MeshPartitionTexturePatchModifier.cpp |
virtual TArray < FBox > ComputeBounds() const