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Mesh Partition Transformer setting up all relevant WP properties for sections being produced. Will only apply the transformation once per section.
| Name | FWPActorPropertiesTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionWPActorPropertiesTransformer.h |
| Include Path | #include "MeshPartitionWPActorPropertiesTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FWPActorPropertiesTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FWPActorPropertiesTransformer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeActorInHLOD | bool | MeshPartitionWPActorPropertiesTransformer.h |
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| bIsSpatiallyLoaded | bool | MeshPartitionWPActorPropertiesTransformer.h |
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| DataLayerAssets | TArray< TSoftObjectPtr< UDataLayerAsset > > | MeshPartitionWPActorPropertiesTransformer.h |
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| HLODLayer | TSoftObjectPtr< UHLODLayer > | MeshPartitionWPActorPropertiesTransformer.h |
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| RuntimeGrid | FName | MeshPartitionWPActorPropertiesTransformer.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetRuntimeGrid() |
MeshPartitionWPActorPropertiesTransformer.h |
Public Virtual
Overridden from FTransformer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
MeshPartition::FTransformerContext& InTransformerContext |
MeshPartitionWPActorPropertiesTransformer.h | ||
virtual void GatherDependencies
(
MeshPartition::IDependencyInterface& InDependencies |
MeshPartitionWPActorPropertiesTransformer.h |