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Mesh Partition Transformer producing multiple transformer units by splitting the meshdata contained in the pipeline transformer units. Effectively acts as a demultiplexer.
| Name | FSubsectionTransformer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionSubsectionTransformer.h |
| Include Path | #include "MeshPartitionSubsectionTransformer.h" |
Syntax
USTRUCT (MinimalAPI)
struct FSubsectionTransformer : public UE::MeshPartition::FTransformer
Inheritance Hierarchy
- FTransformer → FSubsectionTransformer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubSectionSize | uint32 | MeshPartitionSubsectionTransformer.h |
|