| bClampRange |
bool |
Whether to clamp the channel weights to the zero-to-one range |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
|
| bInternalChannel |
bool |
Whether to isolate this weight channel to this modifier and not read/write from the target mesh. |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
- AdvancedDisplay
|
| BlendWeight |
float |
Scale the effect of the modifier on this channel. |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
|
| bScaleSculptLayers |
bool |
Whether to use the channel weights to scale the displacement applied by sculpt layers |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
|
| ChannelName |
MeshPartition::FChannelName |
The destination attribute channel to write. |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
- Meta=(GetOptions="GetMegaMeshDefinitionChannels")
|
| Method |
ESculptLayerSetWeightChannelMethod |
How to apply weight channel values. Note that for an internal channel, Set and Add are equivalent. |
Modifiers/MeshPartitionProjectSculptLayersModifier.h |
- EditAnywhere
- Category=WeightAttribute
|