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Version of FNameWrapper to use for priority layer names. Gets used with a detail customization that uses GetOptions metadata function to constrain options when a toggle is engaged.
| Name | FPriorityLayerName |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
Syntax
USTRUCT (MinimalAPI)
struct FPriorityLayerName : public UE::MeshPartition::FNameWrapper
Inheritance Hierarchy
- FNameWrapper → FPriorityLayerName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPartitionModifierComponent.h | |||
FPriorityLayerName
(
const FName& NameIn |
MeshPartitionModifierComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNameWrapper & operator=
(
const FName& NameIn |
MeshPartitionModifierComponent.h |