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Helper struct that can be used to wrap an FName so that it can be used as the target of a detail customization without customizing all FNames. Has implicit conversions to/from FName so that it can be used as a drop-in replacement.
| Name | FNameWrapper |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionChannel.h |
| Include Path | #include "MeshPartitionChannel.h" |
Syntax
USTRUCT (MinimalAPI)
struct FNameWrapper
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNameWrapper () |
MeshPartitionChannel.h | ||
FNameWrapper
(
const FName& NameIn |
MeshPartitionChannel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | MeshPartitionChannel.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetName() |
MeshPartitionChannel.h | ||
bool IsNone() |
MeshPartitionChannel.h | ||
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
MeshPartitionChannel.h | ||
void SetName
(
const FName& NameIn |
MeshPartitionChannel.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator const FName &() |
MeshPartitionChannel.h | ||
operator FName &() |
MeshPartitionChannel.h | ||
FNameWrapper & operator=
(
const FName& NameIn |
MeshPartitionChannel.h | ||
bool operator==
(
const FNameWrapper& Other |
MeshPartitionChannel.h |